1 team left. Liz has 3. However my one team is England – so what can go wrong?
1 team left. Liz has 3. However my one team is England – so what can go wrong?
|Liz’s Teams||Points||James’ Teams||Points|
|Group A||Group A|
|Group B||Group B|
|Group C||Group C|
|Group D||Group D|
|Group E||Group E|
|Group F||Group F|
|Group G||Group G|
|Group H||Group H|
Interestingly only France out of the tournament favourites have registered a win so far.
New press release about my current research at Nottingham Trent University:
Patients undergoing surgery could soon choose how sleepy they want to be at the touch of a button!, Daily Mail online, 22nd February 2018
A bit over the top (as per tabloid journalism).
Please ignore the photo, and may I confirm that the ‘King of Pop’ references are nothing to do with us!
Special Issue on User Experience of Digital Technologies in Citizen Science
Artemis Skarlatidou, University College London, UK
Marisa Ponti, University of Gothenburg, Sweden
Muki Haklay, University College London, UK
Eiman Kanjo, Nottingham Trent University, UK
Christian Nold, University College London, UK
Jennifer Preece, University of Maryland, USA
James Sprinks, Nottingham Trent University, UK
Scope of the special issue and why it is opportune now
Citizen science can be broadly defined as cooperation between members of the general public and professional researchers to conduct scientific research. Digital technologies play a significant role in citizen science by facilitating new forms of communication between citizens and scientists and creating new spaces where citizens and scientists can interact. The following brief vignettes provide just a flavor of how digital technologies are currently implemented in citizen science, and how powerful they can be for science, for volunteers and for the interactions between the two.
“In the deep jungle a group of pygmies out for a hunt stop and gather around the shattered remains of trees strewn across the jungle floor. One of the hunters pulls out a small GPS device and marks the spot. Thousands of miles away in an office at University College London a researcher adds the coordinates to an online map of the Congo already speckled with reported signs of illegal logging activity. Across the Atlantic, in Seattle, a teenager plays a computer game carefully manipulating the branch like shapes of proteins watching her score rise and fall as she optimizes their configurations. Across town, researchers at the University of Washington harness her folding skills to identify protein configurations that might help them synthesize more effective drugs to fight AIDS, cancer, or Alzheimer’s”
Regardless of the potentialities of empowerment – and its socio-technical implications – one aspect that it is frequently overlooked is how volunteers interact with these technologies, what they expect from them, and whether these technologies succeed or fail to serve their purpose and, in either case, why. Like social media, citizen science platforms are creating new configurations of people and issues that transform the way the environment is being monitored and challenge the status quo of knowledge production and public deliberation.
Aim of the special issue
The aim of this special issue is to present high quality, original manuscripts related to user experience (UX) of technologies used in citizen science, such as, for example, mobile technologies, sensors, games, and data gathering applications for illiterate users in remote areas, among the others. While usability has always been associated with the design of technology, with the aim of getting the job done efficiently and with satisfaction, UX goes beyond fundamental design issues to include also social and affective aspects, such as having fun, being social, enjoying aesthetics, being amazed, and experiencing other emotional responses (Preece, 2016).
Manuscripts must be original, but significant expansions and revisions of papers recently presented at conferences and workshops will be considered. Papers considering issues under the following themes are particularly welcomed:
The issue aims to capture the state-of-the-art on the UX of digital citizen science and provide a starting point for discussions about the design and use of citizen science digital technologies. We aim to bring together knowledge and expertise from the disciplines of design, citizen science, interaction design and usability engineering to capture and address existing barriers, and improve the design and experience of volunteers’ interaction with citizen science technologies.
For this issue, we invite contributions including, but not limited to, any of the following:
Schedule and Submission Details
|Pre-submission of abstracts start:||November 1, 2017|
|Pre-submission of abstracts due:||January 31, 2018|
|Notification of abstract acceptance to authors:||February 20, 2018|
|Full manuscript submission deadline:||March 25, 2018|
All manuscripts will be subject to peer review and authors can anticipate receiving an initial decision during the Summer of 2018. Final review and decisions are expected in the Autumn of 2018 with publication in the Spring of 2019.
As people might be able to tell from the title of this blog, I was a big fan of a certain David Bowie.
Due to my research area, I was able to do an (extremely small and insignificant) tribute to the man, through the title of my latest conference talk….
J. Sprinks, S. Bamford, R. Houghton, J. Morley (2016). Ground Control to Major Tom (Dick & Harry)… Using Citizen Scientists to Age the Surface of Mars, 13th Early Career Planetary Scientists’ Meeting, Jan 2016, Leicester, UK
Not a lot, but something.
As a student (or past student – not clear on this point) of the Horizon CDT – I have been made fully aware that my research is to cover, or at least involve, many disciplines. As such, I have borrowed a little bit from here, a little bit from there to carry out my PhD studies.
It therefore comes as no surprise that when disseminating my findings, it is apparent that there are many different routes and areas I can choose. Normally, this has been the source of indecision, wondering which conference of journal to write up this study for, and which the next, or maybe multiple differing write-ups with a different focus etc…..
However, at the beginning of October, I experienced one of the benefits of this range of disciplines, by attending two very different conferences ‘back-to-back’. In doing this I could approach each of the disciplines, and consider some of the issues raised, from a different perspective – perhaps in a way that might actually end up in some research happening further down the line…
First up was the European Planetary Science Congress, held in Nantes, France. This was a large affair, with many talks and workshops covering a range of topics around basically every object in the Solar System and beyond. I was there as part of the i-Mars.eu project, where we had a workshop demonstrating some of our processes and software. An added bonus was the public display space set up in the venue foyer, where models of rovers and planets were displayed, 3D movies were shown and there was even lego to play with!
Nantes Tourism Office seems to be sponsored by Apple…
I left the conference with the notion that there is a lot of potential for citizen science, with many research areas and directions involving large-scale data analysis existing that could benefit from the CitSci approach, let alone the potential this has in connecting with the public.
The day after returning from France I was boarding a train to London to attend CHIPLAY 2015. As the name suggests, the focus is around Human-Computer Interaction in terms of games and gamification. Although not the focus of my current research, I was there to give a talk regarding some of the considerations that might be prevalent regarding the gamification of Citizen Science platforms, and what the impact might be.
The audience for my talk was varied, from artists to psychologists and a mix in between, and as such there was a range of thought-provoking feedback that I would probably not have benefitted from with a ‘normal’ CitSci audience.
Me giving my talk….
The issues regarding ethics, contribution, ‘fun’, and competition vs. collaboration have furthered my interest in the area, specifically around perhaps mobile CitSci where I think there is still a lot to learn (and play around with!)
Anyway – in short, working across many disciplines while sometimes a bind, also has its plus points….
Cheers and gone.
We seek participants to help test a new Citizen Science project, ‘Mars in Motion’, being developed by researchers here in Nottingham. For a maximum of one hour of your time, you will get the chance to see the new project before it goes ‘live’, with new tools and imagery of the Martian surface, yet to be analysed! Your feedback will help shape the project’s next phase and design, ready for its launch in 2016. You will also receive £5 Amazon voucher as compensation for your time on completion of the study.
Please contact firstname.lastname@example.org or email@example.com for more information, and book your journey to Mars (departing from Room A20 in the Nottingham Geospatial Building) here:
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Extragalactic astronomy research and citizen science