Pelham Court World Cup Sweep Stake. It has gone badly wrong (apart from one thing…)

1 team left. Liz has 3. However my one team is England – so what can go wrong?



Pelham Court World Cup Mega Sweepstake

Current standings:

Liz’s Teams Points James’ Teams Points
Group A Group A
Russia 3 Saudi Arabia
Egypt Uruguay 3
Group B Group B
Portugal 1 Morocco
Spain 1 Iran 3
Group C Group C
France 3 Australia
Denmark 3
Group D Group D
Croatia 3 Argentina 1
Iceland 1
Group E Group E
Switzerland 1 Brazil 1
Costa Rica
Serbia 3
Group F Group F
Mexico 3 Germany
South Korea Sweden
Group G Group G
Belgium Panama
Tunisia England
Group H Group H
Poland Senegal
18   12

Interestingly only France out of the tournament favourites have registered a win so far.

Special Issue on UX in Citizen Science! Get your abstracts in!

Special Issue on User Experience of Digital Technologies in Citizen Science

Guest Editors:
Artemis Skarlatidou, University College London, UK
Marisa Ponti,  University of Gothenburg, Sweden
Muki Haklay, University College London, UK
Eiman Kanjo, Nottingham Trent University, UK
Christian Nold, University College London, UK
Jennifer Preece, University of Maryland, USA
James Sprinks, Nottingham Trent University, UK

Scope of the special issue and why it is opportune now

Citizen science can be broadly defined as cooperation between members of the general public and professional researchers to conduct scientific research. Digital technologies play a significant role in citizen science by facilitating new forms of communication between citizens and scientists and creating new spaces where citizens and scientists can interact. The following brief vignettes provide just a flavor of how digital technologies are currently  implemented in citizen science, and how powerful they can be for science, for volunteers and for the interactions between the two.

 “In the deep jungle a group of pygmies out for a hunt stop and gather around the shattered remains of trees strewn across the jungle floor. One of the hunters pulls out a small GPS device and marks the spot. Thousands of miles away in an office at University College London a researcher adds the coordinates to an online map of the Congo already speckled with reported signs of illegal logging activity. Across the Atlantic, in Seattle, a teenager plays a computer game carefully manipulating the branch like shapes of proteins watching her score rise and fall as she optimizes their configurations. Across town, researchers at the University of Washington harness her folding skills to identify protein configurations that might help them synthesize more effective drugs to fight AIDS, cancer, or Alzheimer’s”
(Wynn, 2017).

Regardless of the potentialities of empowerment – and its socio-technical implications – one aspect that it is frequently overlooked is how volunteers interact with these technologies, what they expect from them, and whether these technologies  succeed or fail to serve their purpose and, in either case, why. Like social media, citizen science platforms are creating new configurations of people and issues that transform the way the environment is being monitored and challenge the status quo of knowledge production and public deliberation.

Aim of the special issue

The aim of this special issue is to present high quality, original manuscripts related to user experience (UX) of technologies used in citizen science, such as, for example, mobile technologies, sensors, games, and data gathering applications for illiterate users in remote areas, among the others. While usability has always been associated with the design of technology, with the aim of getting the job done efficiently and with satisfaction, UX goes beyond fundamental design issues to include also social and affective aspects, such as having fun, being social, enjoying aesthetics, being amazed, and experiencing other emotional responses (Preece, 2016).
Manuscripts must be original, but significant expansions and revisions of papers recently presented at conferences and workshops will be considered. Papers considering issues under the following themes are particularly welcomed:

  • State-of-the-art reviews on how volunteers interact with current technological artefacts in the context of citizen science, with an emphasis on limitations and directions for future developments and research.
  • Case studies that demonstrate user requirement elicitation or user-centered design approaches and lessons learned.
  • The relationship between technology design and citizen motivation.
  • UX design aspects. E.g., design for privacy, inclusion, accessibility, trust, and usability.
  • Appropriateness of technologies to the task and the environment in which they are used.
  • The impact of citizen science technologies on controversies and public deliberation, with a focus on how those influence interactions.

The issue aims to capture the state-of-the-art on the UX of digital citizen science and provide a starting point for discussions about the design and use of citizen science digital technologies. We aim to bring together knowledge and expertise from the disciplines of design, citizen science, interaction design  and usability engineering to capture and address existing barriers, and improve the design and experience of volunteers’ interaction with citizen science technologies.

For this issue, we invite contributions including, but not limited to, any of the following:

  • Reviews of state-of-the-art on the topic of digital citizen science with an emphasis on design, volunteer requirements and use under the prism of specific digital contexts (e.g., mobile technologies, sensors, games, data gathering applications for illiterate users in remote areas).
  • UX evaluation studies that contribute to our understanding and provide insight into how digital tools and applications should be designed to improve interaction and use. There is no limitation as to the type of evaluation methods considered (e.g., methods used in the lab and methods used in the field, surveys, heuristics, prototype/full scale evaluations).
  • User requirement gathering studies to inform interface design of digital citizen science technologies. There is no limitation as to the type of evaluation methods considered (e.g., methods used in the lab and methods used in the field).
  • Best practice studies, lessons learned and challenges for digital citizen science.
  • Discussion of usability engineering/HCI methodologies and theoretical approaches for the evaluation of digital citizen science tools and applications.
  • How citizen science platforms are transforming the relationship between people and environment and challenging conceptions of knowledge production and public deliberation, with an insight into how this might in turn further influence interaction with these technologies.

Schedule and Submission Details

Pre-submission of abstracts start: November 1, 2017
Pre-submission of abstracts due: January 31, 2018
Notification of abstract acceptance to authors: February 20, 2018
Full manuscript submission deadline: March 25, 2018

All manuscripts will be subject to peer review and authors can anticipate receiving an initial decision during the Summer of 2018. Final review and decisions are expected in the Autumn of 2018 with publication in the Spring of 2019.

Sad Times…

As people might be able to tell from the title of this blog, I was a big fan of a certain David Bowie.

Due to my research area, I was able to do an (extremely small and insignificant) tribute to the man, through the title of my latest conference talk….

J. Sprinks, S. Bamford, R. Houghton, J. Morley (2016). Ground Control to Major Tom (Dick & Harry)… Using Citizen Scientists to Age the Surface of Mars13th Early Career Planetary Scientists’ Meeting, Jan 2016, Leicester, UK

Not a lot, but something.



The joys of multi-discipline research…

As a student (or past student – not clear on this point) of the Horizon CDT – I have been made fully aware that my research is to cover, or at least involve, many disciplines. As such, I have borrowed a little bit from here, a little bit from there to carry out my PhD studies.

It therefore comes as no surprise that when disseminating my findings, it is apparent that there are many different routes and areas I can choose. Normally, this has been the source of indecision, wondering which conference of journal to write up this study for, and which the next, or maybe multiple differing write-ups with a different focus etc…..

However, at the beginning of October, I experienced one of the benefits of this range of disciplines, by attending two very different conferences ‘back-to-back’. In doing this I could approach each of the disciplines, and consider some of the issues raised, from a different perspective – perhaps in a way that might actually end up in some research happening further down the line…

First up was the European Planetary Science Congress, held in Nantes, France. This was a large affair, with many talks and workshops covering a range of topics around basically every object in the Solar System and beyond. I was there as part of the project, where we had a workshop demonstrating some of our processes and software. An added bonus was the public display space set up in the venue foyer, where models of rovers and planets were displayed, 3D movies were shown and there was even lego to play with!


Nantes Tourism Office seems to be sponsored by Apple…

I left the conference with the notion that there is a lot of potential for citizen science, with many research areas and directions involving large-scale data analysis existing that could benefit from the CitSci approach, let alone the potential this has in connecting with the public.

The day after returning from France I was boarding a train to London to attend CHIPLAY 2015. As the name suggests, the focus is around Human-Computer Interaction in terms of games and gamification. Although not the focus of my current research, I was there to give a talk regarding some of the considerations that might be prevalent regarding the gamification of Citizen Science platforms, and what the impact might be.

The audience for my talk was varied, from artists to psychologists and a mix in between, and as such there was a range of thought-provoking feedback that I would probably not have benefitted from with a ‘normal’ CitSci audience.


Me giving my talk….

The issues regarding ethics, contribution, ‘fun’,  and competition vs. collaboration have furthered my interest in the area, specifically around perhaps mobile CitSci where I think there is still a lot to learn (and play around with!)

Anyway – in short, working across many disciplines while sometimes a bind, also has its plus points….

Cheers and gone.


‘Mars in Motion’

Hello people

We seek participants to help test a new Citizen Science project, ‘Mars in Motion’, being developed by researchers here in Nottingham. For a maximum of one hour of your time, you will get the chance to see the new project before it goes ‘live’, with new tools and imagery of the Martian surface, yet to be analysed! Your feedback will help shape the project’s next phase and design, ready for its launch in 2016. You will also receive £5 Amazon voucher as compensation for your time on completion of the study.

Please contact or for more information, and book your journey to Mars (departing from Room A20 in the Nottingham Geospatial Building) here: